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The Running Man: behind the sketchbooks of Adam Saltsman’s Canabalt
Nice little insight into the making of an incredibly addictive game.
given that the game was created for the Experimental Gameplay’s ‘Bare Minimum’ challenge — the documents show a game more complex than what we eventually received, with its anonymous runner able to pull off sliding ducks on top of his now-singular jump, and ‘edit’ and ‘profile’ modes obviously stripped from the game (indeed, the entire game seems to now live inside what Saltsman originally had planned as a ‘quick race’ option).
via Daniel Olivares

The Running Man: behind the sketchbooks of Adam Saltsman’s Canabalt

Nice little insight into the making of an incredibly addictive game.

given that the game was created for the Experimental Gameplay’s ‘Bare Minimum’ challenge — the documents show a game more complex than what we eventually received, with its anonymous runner able to pull off sliding ducks on top of his now-singular jump, and ‘edit’ and ‘profile’ modes obviously stripped from the game (indeed, the entire game seems to now live inside what Saltsman originally had planned as a ‘quick race’ option).

via Daniel Olivares

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